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Old Oct 02, 2006, 05:53 AM // 05:53   #1
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I demand of these things for the PVP character:

Full inventory space (Backpack+belt pouch+2 bags w/ rune of holding)
Ability to hold any weapon found on the rolling screen in any of those spaces
Ability to hold any armor piece in any of those places
Ability to go back to the rolling screen with a character to change things without starting over

In addition get rid of customization, it's a pointless.

EDIT:

Add PVP only item dispenser NPCs in all the PVP outposts for armor, weapons, upgrades, and runes as long as they're unlocked of course. PVE characters can use these aswell as long as they've unlocked it, but it provides no effect outside PVP arenas. When PVE characters are inside PVP areas they have all unlocked skills aswell.

Last edited by Kai Nui; Oct 02, 2006 at 08:45 AM // 08:45..
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Old Oct 02, 2006, 08:37 AM // 08:37   #2
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/agree

Yep,

/signed

/confirmed

Did i mention i like your idea?
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Old Oct 02, 2006, 08:40 AM // 08:40   #3
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Thanks for the support, and if anyone disagrees, all I have to say is that a PVE character can pay for the same thing out of their own pocket, so it's completely fair. It's what PVP should be all about. Let me mod my first post to add some stuff.
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Old Oct 02, 2006, 08:45 AM // 08:45   #4
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You'd need a limit on how many weapons/sets of armor you can have at a time. It's not fair to PvE players if a PvP char can have 30 weapons at a time and be able to swap at any time.

Why should we (PvE players) have to fork out 30k+ for a wep with a perfect health mod when PvP players can click a button and get it instantly... Wow... That's the fairest thing I have ever heard in my life...

Last edited by Marty Silverblade; Oct 02, 2006 at 08:47 AM // 08:47..
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Old Oct 02, 2006, 08:47 AM // 08:47   #5
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Quote:
Originally Posted by Marty Silverblade
You'd need a limit on how many weapons/sets of armor you can have at a time. It's not fair to PvE players if a PvP char can have 30 weapons at a time and be able to swap at any time.
You must have just missed my edit. That makes it equal.
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Old Oct 02, 2006, 08:57 AM // 08:57   #6
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Quote:
Originally Posted by Marty Silverblade
You'd need a limit on how many weapons/sets of armor you can have at a time. It's not fair to PvE players if a PvP char can have 30 weapons at a time and be able to swap at any time.

Why should we (PvE players) have to fork out 30k+ for a wep with a perfect health mod when PvP players can click a button and get it instantly... Wow...
The point to the entire suggestion is there is no limit. That way a PvE charactar can not gain an advantage over a PvP charactar, at least in theory.

The fact of the matter remains that things such as the HoD axe, HoD bow, 15% FFS, and Charr Sword need to be added to the game, or nerfed. Caster PvP items should also be able to have the stats on them chosen, because just the default PvP foci and shields does not cut it for someone who wants to say, play a Monk in PvP, with a PvP charactar under this suggestion. I know I'd sorely miss my +10 vs slashing +30 health shield on my Monk... That and alot of other cool goodies that you can't get on PvP characatars. Perhaps Kai could ammend the original suggestion to include theese too?


Because the game is about skill, and not grind. I'm pretty sure that ANET has officialy said that, multiple times, infact it's even on the box. PvEs get nicely skinned items, and they also have the ability to PvE! Isn't that enough? Oh, and note how the suggestion has been ammended so that PvEs are essentialy equal to PvPs in PvP(aside from unbalanced PvE only weapons like the HoD axe), without shelling out the extra cash, because they can use all the same stuff, but ONLY in PvP.



/Signed, my only suggestions to this aside from what I already mentioned about being able to choose stats on shields/foci, and suggesting they nerf uber PvE items or add them for everyone, would be to add an option to let the player customize the items, but only if they wanted to. I know if I rolled say a PvP Warrior and had to pay 100k for a weaponsmith and 10g to customize my weapons I'd be ROFL at ANET.
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Old Oct 03, 2006, 03:41 AM // 03:41   #7
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I think this'd be a good step to getting the game back on track and Zui, check the items because ever since factions came out there are +5 energy and -5 energy melee items, so really it's fair.

And just to reiterate,

Quote:
Why should we (PvE players) have to fork out 30k+ for a wep with a perfect health mod when PvP players can click a button and get it instantly... Wow... That's the fairest thing I have ever heard in my life...
That's already in the game, always has been always will be. Not so sure what kind of argument this is. If you want to go out and get a PVE item with a great skin or whatever that's up to you, but PVP shouldn't be disabled in any way to PVE. It's completely ridiculous, honestly I think PVE should be banned from PVP since there are people missing this or that like uncustomized items, only +28 health, only 170 attributes, only 50 AL, level 19, etc that get the ability to come in... Seems kind of ridiculous to allow that at all, if I'm in RA I don't want to win or lose because someone doesn't have a character on equal standing as mine.
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Old Oct 03, 2006, 04:23 AM // 04:23   #8
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Quote:
Originally Posted by Kai Nui
I think this'd be a good step to getting the game back on track and Zui, check the items because ever since factions came out there are +5 energy and -5 energy melee items, so really it's fair.
They added +5 energy items to the PvE game(they were once removed aside from pre-existing HoD swords) and they added +5 and -5 energy weapons to the PvP charactar creation screen. Which was a great move.


However, the PvE items I am talking about are:

The HoD Axe, which is an axe that has +25 Health as an inherent modifier. This was discontinued at the crafter, along with the HoD sword and bow, but like the HoD sword and bow, it was never changed or removed from the game.

The 15% Firey Flame Spitter, which is an axe that has 15% global HSR. Replaced with a 10% version at the collector that gives it, but the older version was never changed or removed from the game.

The HoD Bow, a bow with +10 Armor as an inherent modifier. Same deal as with the HoD axe, it was discontinued for crafting, but it still remained in the game unchanged.

Charr Sword, a sword with +5 AL while enchanted. Hasn't even been discontinued, but it's still a modifier that no other PvE weapon, or PvP weapon can have. It should be fixed, or added to the game.

There's also a -2 while in a stance bow, which can be useful playing Crippshot in GvG, sometimes anyway. Don't remember where you get it, though.


Those are all items that you need to obtain in PvE, either by buying them, having obtained one when by PvEing when you still could(you can still get two of the listed ones as far as I know), or by purchasing one from someone else, most likely for obscene amounts of gold, and that's only if you can find someone willing to sell one, I've been looking for a HoD axe for 6+ Months for my Monk, absolutly no luck even finding someone who is willing to sell theirs. Even if I did find someone selling one, odds are I'd loose the bidding war, considering how prised theese items are in both PvE and PvP, due to their rarity(mostly pve angle) and stats(pvp angle), I wouldn't be supprised to see a HoD axe be sold for 25 million, or even more.


The items that aren't available on the PvP creation screen are:

Shield bonuses like +AL versus X, Various wand/foci/staff inherent stat combinations that are available on Greens or even Golds in PvE, in addition to the wand/foci/staves on the PvP screen that have PvE counterparts with a different requirment(doesn't matter for anything except wanding damage... But still), and staff mods like +1 Divine Favor 20% Chance(Unsure why you'd actually use one of the staff mods in PvP, but whatever). There are probably more that I don't realise, either, but those are the first ones that come to my mind.

Not really a huge deal for PvP Warriors or PvP Rangers, but for PvP Monks, Mesmers, Elementalists, and Necromancers, the fact that you'd probably want to get some PvE items anyway... Well it's not good for balance.
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Old Oct 03, 2006, 04:31 AM // 04:31   #9
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I somewhat agree with your idea, but do you really think they are going to actually consider this on their "to do" list? I think at most they will do is let you pick 4 weapons and offhand.
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Old Oct 03, 2006, 04:32 AM // 04:32   #10
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Wow, I didn't realize, thanks for bringing that to my attention. I just don't see why there are still things out of whack this far into the game, it's just so simple to make things equal. They definitely need to make a PVP character equal to PVE, because I honestly do swap my superior runes off and swap to a +60 health offhands and what nots if I need too, and honestly having 2 items for a PVPer is quite limiting when I can use much more than that on a PVE and armor swap. It's pretty ridiculous and I can't understand why... They should probably just segregate PVE and PVP since conflicting skill unlocks, items, and other things get in the way.
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Old Oct 03, 2006, 04:40 AM // 04:40   #11
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Quote:
Originally Posted by TheBaron82
I somewhat agree with your idea, but do you really think they are going to actually consider this on their "to do" list? I think at most they will do is let you pick 4 weapons and offhand.
How long did it take for slavery rascism to be abolished in the USA?

It still hasn't happened, but things are slowly changing. I'll take them as they give them, something is better than nothing. Most notably adding a profession changer and the option to change your secondary right from you controls without mapping twice for no reason. I can't wait till nightfall comes out so it's permanent, I can't believe they reverted back.

So to answer your question, do I think they'll actually consider this? Yes. But will they do everything to make it equal? No, probably not, they'll probably have to consider the consequences of doing such things and the time and effort it will take, and probably not do much of anything. Giving us 4 full item slots is probably the extent they will give us, but I think it's worth it.

If you don't stand up and say something, otherwise how will anyone know at all? If you got a test back and it was graded unfairly, would you accept the grade or would you try to get it corrected? If you don't acknowledge the problem and let people know about it, then who will? I'm not just talking about Guild Wars anymore I'm talking about women's and african american's rights and I'm going into spasms because I've started to bull shit, but honestly I think in a sad way it's right. Lol?
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Old Oct 03, 2006, 04:51 AM // 04:51   #12
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PVP characters need to be able to bring two armor sets at the very least. Swapping to minor rune sets at DP is a massively unfair advantage to pve characters, and please don't trot out BS about pve characters having earned it. Basic armor sets are cheap as hell, and so is a full set of minor runes, and something that comes so easily to a character intended for pve, that gives such a huge advantage in PVP against a character intended for PVP is lame.
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